This Asset was made for our Semestrial Project at New3dge. I used everything we saw in class during the duration of the project : I started on Zbrush to get the main shapes and scales quickly. Then I used 3dsMax for the whole modeling process, and got back on Zbrush for the pieces I had trouble to understand (and retopology on 3dsmax of course). I made the UV's on RizomUV, the textures on Substance Painter and Vray, I made a dust generator on Houdini as well.
Now I just want to make more and more military assets ahah